T-Stance

The character T-Stance saved along with the Ultimate Rig is primordial to achieve proper retargeting between characters.

The T-Stance is used in several step of the retargeting process. First, the T-Stance is used to determine the proportions of different body parts of the character. Then it is used to match the T-Stance of the source character and takes in consideration the offset between the two characters. Lastly, the target character is constrained to the source character while in T-Stance to make sure they perfectly match together before any animation kicks in.

The following explains the requirements of a proper T-Stance.

-     Make sure your character is placed in a perfect T-Stance, facing the Z positive axis.

-     Also make sure that the feet are on the floor grid and that they are centered at the origin.

Perfect T-Stance geometry

If you need to save or modify a T-Stance for a character, do the following:

-     Select MoClip > Setup Character Retargeting...

-     Select the proper Ultimate Rig node in the Current Character field.

-     If your Ultimate Rig node is not listed, try clicking the Refresh button, otherwise, you might need to make your character compatible with the Ultimate Rig template. To do so, refer to the Retargeting Setup topic.

-     If required, click the Load Save T-Stance button to see the pose that was previously saved in the Ultimate Rig node.

-     Pose your character in perfect T-Stance.

-     Click on the Save Retargeting Info and T-Stance button.

Doing so will save the T-Stance information.

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