Editing MoClip in MotionBuilder

Once the MoClip scene is displayed in the MotionBuilder viewport, you can use the MotionBuilder tools to position the different characters and clips in the scene.

Characters

To select a character node, click on its geometry in the viewport. A yellow star will be displayed for the selection.

You can use the Move, Rotate and Scale tools to modify the transformations of a character. When doing so, you should see the MoClip Viewport updating simultaneously.

Modifying a character in MotionBuilder

You can change the character properties in the Properties Editor when the character is selected.

Character Properties

Clips

To select a clip node, click on its motion path in the viewport. The first selected clip will be drawn in yellow while any others will be drawn in white.

You can use the Move and Rotate tools to modify the placement of a character. When doing so, you should see the MoClip Viewport also updating.

Modifying clips in MotionBuilder

To access the end manipulator, you will have to press Alt + Down Arrow twice to walk to the EndControl node of a clip. You can then modify the end blending of each clip.

The effect of transforming the end manipulator

You can change the clip properties in the Properties Editor when the clip is selected.

Clip Channel Box

Nodes

To reflect the MoClip scene in MotionBuilder, you will see a MoClip hierarchy of nodes in the MotionBuilder scene. These nodes are locked and can only be modified via the MoClip interface. It is thus impossible at this time to keyframe or constrain a MoClip node in MotionBuilder.

The nodes in the Scene Browser

Any MoClip nodes will be skipped upon saving the MotionBuilder scene. If you want to save the MoClip setup, you need to save the scene in the MoClip application as a separate step.

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