Partner Program

Generating animated sequences in films, television and games is costly and limited to a product's lifetime. In today’s competitive environment, it is important for any 3D studio to reduce animation costs, and focus on developing the story driving your projects.

NeoReel is offering a solution that will allow your studio to get a return on investment by sharing original animated content.

Our solution allows you to contribute to our animation library in order to generate extra revenues and to add value to your company. We can give back to your studio a royalty on the sales of your animations immediately.

Current approach

You are probably spending a significant portion of your budget on character animation. More often than not, animators are creating motions that were already created, but on a different character, in a different work environment, or by someone else. Wasting time on reanimating a character can slow down productivity and drives artists away from doing the creative work for which they have been hired in the first place.

When a product is released, animation files are often archived and might never be used again, or if you do reuse animation files internally, you might have to maintain a costly library index.

Your studio is creating value that is shelved and never heard of again.

Alternative solution

NeoReel want to recycle your character animation files as motion clips and add them to an online library accessible to our community. Your studio can get a royalty each time a motion clip is sold. Alternatively, motion clips can be private to your company, thus allowing you to reuse motions in a simple and efficient way.

This can be done today using MoClip, an accelerated animation solution by NeoReel inc.

Using MoClip is simple, efficient and it doesn't require changing your existing pipeline. It allows you to lay down an entire sequence of animation in just a few minutes. The animation can then be paid out and received within a few minutes. All left to do, is importing the animation in a 3D application, retarget the animation onto a character, and make any modifications deemed necessary before calling the shot done.

For users of Autodesk© Maya™ or Autodesk© MotionBuilder™, we supply a freely distributed plug-in which makes it possible to fully rig a character in minutes, and immediately retarget MoClip animations to any compatible rigs.

How to learn more

The NeoReel and MoClip team is willing to help reduce your animation department overhead, increase your benefit margin, and create better animated content.

If you want to be among the select contributors to our animation library, contact us and an agreement with terms and conditions will be prepared.

If you want to experience MoClip, one of the Maya or MotionBuilder plug-in, or the Ultimate Rig toolset for Maya, simply download the package from the MoClip website or contact us directly.

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